Four years ago, the German football team wore small devices during World Cup training to monitor their speed, distance, and heart rate. Darcy Norman, a performance data analyst with the German national team utilized Adidas’ micoach wearable technology and software to help the team improve its decision-making. The data was analyzed after training sessions to
Almost one-third of large companies surveyed by Willis Towers Watson in 2017 said that they handed out wearable devices to their employees. As the future of deploying wearables to the workplace is already becoming a reality, wearables could be integral in everyday working life. Dr Deirdre O’Shea, a lecturer at the Kemmy School of
Contrary to popular belief, apps that incorporate augmented reality have been available to the public since the introduction of the Wikitude World Browser app in 2008. With the advancements in augmented reality, and the introduction of ARkits, there has been a surge in the creation of these applications. Here are some of the leading apps
Augmented reality has allowed anyone to design a cultural experience, transforming how people traditionally experience art, impacting museums specifically. Museums are primarily incorporating AR into collections through apps such as Cuseum, Google’s Tango, or Snapchat lenses, letting visitors superimpose their face onto a painting. Mixed reality experiences and activities provide visitors with more information and
Many retailers are struggling to get customers through the door, as it becomes easier and easier to do your shopping online. The challenge for the high-street is to re-create an environment in their stores that will allure the shopper back into their domain and get them offline. Shopping on the street needs to be made
Dana Farbo, COO of Augmate, discusses the future of the IoT industry and the company’s achievements and challenges thus far. Read more to find out about Augmate’s upcoming projects: 1) Would you be able to tell us about your background before Augmate? “I got involved with a company on the client side early on
The hype around the Internet of Things (IoT) is huge right now, and there is good reason as to why. Firstly, IoT is now virtually everywhere. Let’s look at the numbers: before the dotcom crash there were 300 million desktop computers connected to the internet: in 2016 (the era of the smartphone) a further 2
Wearables are one of the most common examples of the Internet of Things (IoT) today. Indeed, wearable technology has a wide variety of applications including the smartwatch and activity tracker, as well as its incorporation into navigation systems, advanced textiles, and healthcare. The rapid rise and technological advances of wearables would have significant social impact. Having a wearable
Wearable technology is a blanket term for electronic accessories that can be worn on the body; this includes, but is not limited to, watches, earpieces, headsets, smartpatches and smartglasses. The ability to receive data via sensors and send data via the internet has pushed wearable technology to the forefront of IoT. In the near future,
The integration of wearables into the industrial sector is being touted as a game-changer for 2018. The constant growth and advancement of the IoT market and the developments made in augmented reality have enabled mass changes in the capabilities of wearables. Industries that heavily rely on front line and field workings, such as manufacturing, warehousing