As virtual reality (VR) continues to make its way into mainstream use, industry leaders predict that educational applications for VR will rise to 15 million in 2025.
The amalgamation of virtual reality and education is perfectly suited, as it would make student engagement much easier, both inside the classroom and for remote learning.
Higher education has utilized VR in innovative ways, and its popularity is expected to grow quickly. In 2015, Savannah College of Art and Design sent out Google Cardboard headsets to their incoming students, to allow them to visualize the campus. This correlated with a 26% jump in admissions within 12 months.
Classrooms are applying immersive reality in a variety of programs. Health science students in Western University of Health Sciences can learn about anatomical functions by moving layers of virtual tissue to view more than 300 anatomical visualizations, created using scans of real patients and cadavers. The potential of virtual classrooms is also an exciting possibility, bringing together leading professors and students from anywhere in the world.
VR is undoubtedly bringing students and academics, research and education, closer together. By adopting this approach, the ability to create simulations and immersive learning environments will broaden the capabilities of education.